TrophyRoom
Monetizing gaming achievements for players, studios & brands.
Seed Round — $550K SAFEtrophyroom.gg
Confidential
The Problem
2 billion achievements unlocked every year. Zero real-world value.
Studios bleed retention budgets, brands can't reach Gen Z, and players get nothing for hundreds of hours of effort.
🎮

Players Waste Effort

200M+ achievement hunters with no way to monetize their passion. Hundreds of hours for a 2-second pop-up.

72% feel achievements are meaningless — Steam Forum Poll
💸

Studios Bleed Cash

Spend 25-50% of budgets on retention. Still lose 80% of players within 30 days.

$7.8B in wasted gaming ad spend yearly — Newzoo
📢

Brands Miss Moments

92% of Gen Z gamers use ad blockers. The most engaged audience is unreachable through traditional ads.

$30B in-game ad market by 2030 — but gamers hate banners
The Solution
We turn achievements into a monetization engine for the entire gaming industry.
We don't compete with gaming platforms — we add a value layer on top. Achievements already exist. We make them worth something.
1

Brands & Studios

Create custom trophies tied to in-game achievements.

2

Quests Go Live

TrophyRoom publishes quests with real rewards attached.

3

Gamers Claim

Players earn trophies completing achievements they already pursue.

4

Everyone Wins

Studios get retention. Brands get data. Players get value.

Beyond gaming: Digital achievements exist everywhere — fitness, learning, certifications, social milestones. The achievement economy is untapped and massive.
From Pixels to Profits
TrophyRoom in action.
SNACK BRAND

Mental Health Trophy

10 min break between sessions → free sport drink.

→ 18% adoption rate
TECH BRAND

Precision Master

50 headshots → Razer gear discount.

→ $5.2 per $1 spent
GAME STUDIO

Platinum Trophy

100% game completion → DLC unlock.

→ 35% retention boost
ESPORTS EVENT

Showtime Trophy

Live match prediction → VIP perks.

→ +42% stream engagement

Based on campaign projections and industry benchmarks.

Market Opportunity
Three converging markets. One platform.
The achievement economy sits at the intersection of gaming, gamification, and in-game advertising.
$268B+
Gaming Industry — Newzoo 2024
$10B+
Gamification & Player Tracking
$30B+
In-Game AdTech — projected by 2030
Our Entry Point

Mid-tier studios and brands seeking non-intrusive engagement models that reach Gen Z.

$40.6B
Serviceable Addressable Market

We start where we have network — LATAM and US Hispanic — then expand globally.

Market Opportunity
LATAM: 316M gamers. Zero achievement infrastructure.
Fastest-growing gaming region with massive underinvestment in engagement tools.
316M
Gamers in Latin America
$268B+
Global Gaming Market — Newzoo 2024
$40B+
Gamification + In-Game AdTech combined
Why LATAM First
  • Founded in Uruguay with deep LATAM gaming network
  • First Uruguayan startup to integrate with Overwolf
  • Existing studio partnerships across the region
  • Lower CAC, less competition for achievement tools
  • Bridge to US Hispanic market (60M+ gamers)
Business Model
Four revenue streams. Only one is active.
$12.5K MRR from brand campaigns alone — three additional channels built and ready to activate.
ACTIVE NOW

Brand Campaigns

Pay-per-campaign (min $10K) + 15% of redemption value.

CAC ~$15K · LTV ~$75K
READY TO LAUNCH

Studio SaaS

From $499/month. Premium: analytics & multi-platform sync.

CAC ~$2K · LTV ~$6K
INTEGRATED

Overwolf Ads

70/30 revenue share on in-game ad impressions. We keep 70%.

Passive monetization layer
FUTURE

Player Economy

5% fee on trophy transactions as marketplace scales.

Volume-dependent
The story: We hit $12.5K MRR with one stream and zero marketing. This raise activates the other three — that's where the exponential growth lives.
Go-to-Market
Overwolf: our distribution launchpad.
Technical integration complete with the global leader in in-game app platforms.
100M
Monthly Active Users
1,500
Game Studios
$50M
Yearly Ad Sales
$240M
Payout to Creators
Status: Technical integration complete. Strategic partnership initiated. First Uruguayan startup — and one of few in LATAM — to integrate with Overwolf.
Traction
Proving demand with zero marketing spend.
$115K+
Lifetime Revenue
Since Sep 2024
$12.5K
Current MRR
5 months consecutive (Aug–Dec '25)
10K
Registered Users
100% organic
5
Studio Partners
Integrated
Competitive Landscape
Others track achievements. We monetize them.
FeatureTrophyRoomPlayTrackerMetaGamerScoreSteamHunters
Achievement Tracking
Unified Showcase
Cross-Platform Support
Reward Redemption
Profile Link / Gamer ID
Brand Integration
TrophyRoom is the only platform combining achievement tracking with brand monetization and real-world rewards — a three-sided marketplace no tracker can replicate.
The Team
Built by people who live gaming.
Máx Machado
CEO & Founder
  • Gaming & pop culture writer for Univision — 4M+ readers
  • Led BI strategy for Astropay (dLocal ecosystem) via TABI
  • Founder of TABI, active digital agency since 2016
  • 10 years working professionally in gaming & tech
Ana Laura Laglère
COO & Co-Founder
  • 10+ years leading marketing teams
  • Built & managed gaming/pop culture communities for Univision (2M+ users)
  • Co-founder of TABI, active digital agency
  • Member of Women in Games
Angel Investors
Martín Larzabal Fuentes
CEO of Crowder. 23+ years in capital markets. Ex-Investment Manager at República AFAP, the largest fund in Uruguay.
Juan Manini
Co-Founder of Cryptotrust, Uruguay's first digital asset manager. Specialized in DeFi. Angel in gaming & fintech.

Ambar Labs · C-Corp (Delaware) · Operational base: Uruguay

Roadmap
12-month plan post-funding.
Q1

Activate Channels

  • Launch 10 studio partnerships
  • Secure 3 new brand campaigns
  • Activate Overwolf revenue share
  • Hire BD team (2 people)
Q2

Scale Revenue

  • Reach $25K MRR
  • 5,000+ trophy transactions
  • UX/UI polish + analytics
  • Community events
Q3

Expand Reach

  • Launch mobile app
  • 3 US-focused studio deals
  • Reach 100K users
  • Performance marketing
Q4

Series Ready

  • $60K+ MRR target
  • 15 studios, 10 brand campaigns
  • Partner with 1 AAA studio
  • Financial audit + Series A prep
The Ask
$550K to build the infrastructure for gaming's achievement economy.
How We Deploy It
Talent
BD, eng, sales
35%
Product
Tech, app, UX
30%
Growth
Mkt, partners
25%
Legal & Ops
10%
What We Achieve in 12 Months
  • 5x MRR growth: $12.5K → $60K+ MRR
  • 10x user growth: 10K → 100K+ users
  • 15 studio partners — 3x current base
  • 10 brand campaigns — repeatable revenue
  • 3 revenue streams active — up from 1
  • Series A ready by end of Year 1
SAFE Note · $4M Valuation Cap · $550K
Standard YC terms · Triggers conversion of existing $50K angel note
Achievements have value.
Let's unlock it together.
Máx Machado · CEO & Founder
trophyroom.gg · [email protected]
Confidential — For Investor Review Only